![]() ![]() Pairing the simple Apple Pencil with Shapr3D’s intuitive approach to solid modeling offers a singularly unique mechanical design experience. Shapr3D waited until the release of the first MacBook running Apple’s new M1 CPU. Digital Engineering considers the MacOS version adequate and useful, but once you’ve experienced Shapr3D with Apple Pencil on the iPad Pro, it is less likely someone would also want the Mac version, with the possible exception of using Mac-based Shapr3D to touch up a model created on the iPad or in another CAD product. These models can then be exported into a standard MCAD tool for a full engineering workup. This 3D modeling app for iPad and MacOS offers quick, precise solid model sketching. Shapr3D maintains the one subscription per user for all devices licensing, allowing users to access their designs wherever they are, all the time – and now this comes with the extra ability of on whatever device they want to use.Shapr3D offers a unique value position, something every vendor wants to proclaim but few really deliver. Following on from keyboard and mouse support developed for Apple hardware, Shapr3D has also partnered with 3Dconnexion and Wacom to ensure key designer toolsets are easily maintained. ![]() The same challenge arose for the inputs – swapping out the Apple Pencil for a multitude of mice, trackpads, and controllers. With a wider range of Windows devices – transportable tablets to CAD workstations, and even giant power whiteboards – the Shapr3D Windows app has had to be developed to work across all variants. Speaking with Shapr3D senior product manager Peter Gyongyosi, he explained that the key challenge was to adapt Shapr3D for the Windows environment to make it feel familiar to Windows users, while maintaining consistency across platforms and maintaining Shapr3D’s UX. ![]() … including its giant Surface Hub 2S devices ![]()
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